3D Game Engine Programming by Oliver Duvel

3D Game Engine Programming

3D Game Engine Programming Book Summary

The “3D Game Engine Programming (Game Development Series ), 1st Edition” is an awesome resource for the aspiring engine creator. Stefan Zerbst and Oliver Duvel are the authors of this book. Stefan holds a degree in Computer Science with Business Administration. He is the author of two selling German books about game programming and runs the German hobby game programming community Zfx.info.  Stefan shares his comprehensive experience in this field not only through writing books but also by holding lectures about game programming at a German University. A game engine lays the software framework to build and create video games and also provides features from animation to artificial intelligence. A game engine is responsible for rendering graphics, memory management, and more options. This book gives you great ideas on how to implement your own engines, which will probably really be more of a modification to the engine in this book. This book has tons of code samples throughout the book and totally without fault. It covers territory not seen in other books and really digs deep into the aspect that matters.

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