3D Game Engine Architecture Book Summary
The “3D Game Engine Architecture: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology), 2nd Edition” is an instructive book for 3D game designers. David H. Eberly is the author of this book. David is the President of Geometric Tools, Inc. A company that specializes in software development for computer graphics, image analysis, and numerical methods. He has written numerous programming books and all of them are interesting. The first edition of this book was an international bestseller that sold more than 17,000 copies. After six years, David published the second edition of this book, graphics hardware has evolved extremely. Now hardware can easily control through shader programming. In this book, David H. Eberly reveals step by step how to make a shader-based graphics engine. So, if you are designing an engine than you need this book. There is a million ways to make an engine and this book also help to improve and save time on what you are working on. The author walks through the entire engine, piece by piece and explains in detail how it works and why it was built that way. All in all, 3D Game Engine Architecture is a must-read book for the 3D game designers.
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